by André Kuntze Evaluation Strategies for Pervasive Games Diploma
نویسندگان
چکیده
xiii
منابع مشابه
Heuristic Evaluation of Children’s Authoring Tool for Game Making
The main purpose of the study is to evaluate the heuristic inspection of children’s authoring tools to develop games. The researcher has selected 15 authoring tools for making games specifically for educational purposes. Nine students from Diploma of Game Design and Development course and four lecturers from the computing department involved in this evaluation. A set of usability heuristic chec...
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Computer Games are about to leave their “electronic shells” and enter the city. So-called Serious Pervasive Games (SPGs) [1] allow for hybrid – simultaneously physical and virtual experiences, applying technologies of ubiquitous computing, communication and “intelligent” interfaces. They begin to focus on non-entertaining purposes. The following article a) presents game design strategies as a m...
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The majority of live action role-playing games are enacted either within a strictly confined area or in the middle of nowhere, in wilderness. However, there is also a minority of larps that are played in the streets, amongst unsuspecting bystanders. This minority has recently been gaining wider recognition. These pervasive larps are played all around a city, they invade players’ everyday lives,...
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In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of gam...
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In this paper, bi-matrix games are investigated based on L-R fuzzy variables. Also, based on the fuzzy max order several models in non-symmetrical L-R fuzzy environment is constructed and the existence condition of Nash equilibrium strategies of the fuzzy bi-matrix games is proposed. At last, based on the Nash equilibrium of crisp parametric bi-matrix games, we obtain the Pareto and weak Pareto...
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